Utah, a 29-year-old game programmer, boarded his usual train to work one weekend, despite it being his day off. Arriving at his company, he encountered a coworker who sympathized with his plight. Utah was engrossed in debugging the games their company was about to launch. Later, a teammate approached him with concerns from a client about the difficulty level of their game, War World.
During lunchtime, Utah stepped out to eat and found a lost girl crying in the park.
The article is not finished. Click on the next page to continue.
The article is not finished. Click on the next page to continue.
Next page